Momentum and impulse
Momentum and impulse 6.03
- Momentum: , a vector, measured in N s (equivalently kg m s⁻¹).
- Impulse of a constant force: . Of a variable force: .
- Impulse–momentum principle: .
- Conservation of linear momentum: if no external impulse acts on a system, its total momentum is unchanged.
- For a variable force in one dimension, the impulse is the area under the force–time graph.
- Choose a positive direction and keep to it. Velocities in the opposite direction are negative.
- In two dimensions, work with , components; the impulse–momentum principle holds for each component separately.
- Impulse is a vector. An impulse of 4 N s in the wrong direction gives a different final velocity, so draw a diagram with arrows.
- During an impact, weight and friction give negligible impulse compared with the contact force: this is why momentum is treated as conserved in collisions.
Worked example
Worked example
A ball of mass 0.2 kg moving with velocity m s⁻¹ receives an impulse of N s.
Find its new velocity and speed.
Show worked solution
so:
s⁻¹.
Speed:
s⁻¹.
Direct impacts and Newton's experimental law
Newton's experimental law and direct impacts 6.03
- Direct impact: a collision in which both velocities are along the line of centres.
- Coefficient of restitution : , with .
- For spheres A and B, with B ahead in the positive direction: .
- : perfectly elastic, no kinetic energy lost. : perfectly inelastic, the bodies coalesce.
- Kinetic energy is lost in every collision with , even though momentum is conserved.
- Draw before and after diagrams with all velocities in the positive direction, labelled as unknowns.
- Write the momentum equation and the restitution equation, and solve them simultaneously.
- Interpret signs: a negative velocity means motion in the negative direction.
- If the before and after directions are written correctly, the restitution equation's signs take care of themselves. Do not 'adjust' signs by intuition.
- To decide whether further collisions occur, compare the velocities after each impact: a later collision needs the body behind to be moving faster in the same direction, or the two to be moving towards each other.
Impacts with a fixed surface 6.03
- Rebound speed impact speed, perpendicular to the surface.
- A ball dropped from height rebounds to , then , …
- Successive flight times form a geometric series with ratio ; their sum gives the total time before the ball comes to rest.
- Use for the impact speed, multiply by for the rebound, and repeat.
- Sum the infinite geometric series of flight times: for a ball dropped from rest.
- The model predicts infinitely many bounces in a finite time, which is a limitation of the model, not of the arithmetic.
- The impulse from the floor is for impact speed and rebound speed , because the velocity reverses.
Worked examples
Worked example
Sphere A (1 kg) moving at 6 m s⁻¹ hits sphere B (2 kg) at rest, with:
B then hits a wall perpendicular to its motion, with:
Show that A and B collide again, and find their velocities afterwards.
Will there be a third collision?
Show worked solution
First impact: and:
so , .
B rebounds from the wall at:
s⁻¹ towards A, which is at rest, so they collide again.
Second impact (towards the wall positive):
and:
Then:
so:
and .
Both now move away from the wall, A faster than B, so they separate: no third collision.
Worked example
A ball is dropped from 2 m onto a floor with .
Find the height of the first rebound and the total time before it comes to rest. ( m s⁻²)
Show worked solution
Impact speed:
s⁻¹, rebound speed m s⁻¹, so the rebound height is:
The first fall takes:
each later flight is times as long as the one before.
Total:
Oblique impacts
Oblique impact with a smooth surface 6.03
- A smooth surface exerts an impulse only along the normal, so the velocity component parallel to the surface is unchanged.
- The component perpendicular to the surface reverses and is multiplied by .
- With angles measured from the surface: .
- Resolve the incoming velocity parallel and perpendicular to the surface.
- Apply 'parallel unchanged' and 'perpendicular × e', then recombine to find speed and direction.
- Check whether angles are given from the surface or from the normal; depends on which.
- Since , the rebound is closer to the surface and slower than the approach.
Oblique collisions of two smooth spheres 6.03
- Line of centres: the line through the centres of two spheres at the instant of impact. For smooth spheres, the impulse between them acts along it.
- Perpendicular to the line of centres, each sphere's velocity component is unchanged.
- Along the line of centres, momentum is conserved and Newton's law applies, exactly as in a direct impact.
- Along the line of centres, with components before and after: and .
- Example: sphere moving at at to the line of centres hits an identical sphere at rest, with . Along the line, , so and : , . keeps its perpendicular component , so it moves off at ; moves along the line of centres at .
- Kinetic energy is lost unless : in this example it falls from to .
- Resolve each velocity along and perpendicular to the line of centres.
- Solve the direct-impact problem along the line of centres; carry the perpendicular components across unchanged.
- Recombine components to give speeds and directions.
- A sphere at rest before impact moves off along the line of centres, because it receives no perpendicular impulse.
- For equal masses and , the two spheres separate at right angles when one was at rest.
Worked examples
Worked example
A ball moving at 10 m s⁻¹ hits a smooth wall at 50° to the wall, with:
Find its speed and direction after impact, and the fraction of kinetic energy lost.
Show worked solution
Parallel:
s⁻¹, unchanged.
Perpendicular:
s⁻¹.
Speed:
s⁻¹, at:
to the wall.
KE fraction lost:
Worked example
Two equal smooth spheres; A moves at 4 m s⁻¹ at 60° to the line of centres and strikes B, which is at rest, with:
Find the velocities after impact.
Show worked solution
Perpendicular: A keeps ; B has none.
Along the line of centres, A's component is : and:
so , .
B moves at 1.5 m s⁻¹ along the line of centres.
A moves at:
s⁻¹, at:
to the line of centres.
Per disputationem veritatem quaerimus