Equations of lines
Equations of a line in three dimensions 4.04
- Vector equation: , where is the position vector of a point on the line and a direction vector.
- Cartesian equation: .
- The line through points A and B: .
- Cartesian to vector form: read the point from the numerators and the direction from the denominators, after making each coefficient of , , equal to 1. For example is .
- If a component of is zero, that coordinate is constant: the line has Cartesian equations , .
- Neither form is unique: any point on the line and any non-zero multiple of give the same line.
- Check that a point lies on a line by finding from one coordinate and testing it in the other two.
Pairs of lines: intersecting, parallel or skew 4.04
- Parallel: the direction vectors are multiples of each other.
- Intersecting: there are values of and with .
- Skew: not parallel and not intersecting. This can only happen in three dimensions.
- Equate the , and components of the two lines: three equations in two unknowns.
- Solve two of them for and , then test the third. If it holds, the lines meet (substitute to find the point); if not, and they are not parallel, they are skew.
- Always use the third equation as a check. Two equations in two unknowns can be solved almost always, which proves nothing.
- The shortest distance between skew lines is with (see the last section).
Worked examples
Worked example
Show that the lines:
and:
are skew, and find the shortest distance between them.
Show worked solution
The directions are not parallel.
Equating components: , , .
The first gives , the second , and the third then reads , which is false: the lines do not meet, so they are skew.
and:
so the distance is:
Worked example
Write the line through A and B in vector and Cartesian form.
Show worked solution
Direction:
so:
and:
Equations of planes
Equations of a plane 4.04
- Normal vector: a non-zero vector perpendicular to every line in the plane.
- Scalar product form: , where A is a point of the plane and a normal.
- Cartesian form: , where is a normal vector.
- Parametric (vector) form: , with , non-parallel vectors in the plane.
- Plane through three points A, B, C: find and , take , and find . Check with B and C.
- Parametric to Cartesian: , then .
- Reading a normal straight off is the quickest step in the topic: has normal .
- If is a unit vector, in is the distance of the plane from the origin.
Worked example
Worked example
Find the Cartesian equation of the plane through A, B and C.
Show worked solution
and:
Then:
so the plane is:
Check: B gives and C gives .
The vector product
The vector product 4.04
- , also found as the determinant .
- is perpendicular to both and , with .
- , and exactly when and are parallel.
- Area of triangle ABC .
- Check a vector product by dotting it with both original vectors: each answer must be 0.
- The direction follows the right-hand rule, so the order matters for the sign, though not for which line the result lies along.
Intersections, angles and distances
Where a line meets a plane 4.04
- A line is parallel to a plane exactly when .
- The line of intersection of two planes has direction . A point on it is found by setting one coordinate to a convenient value and solving the two plane equations.
- Write a general point of the line in terms of , substitute it into the Cartesian equation of the plane, and solve for . Substitute back for the point.
- If the equation reduces to a false statement (), the line is parallel to the plane and does not meet it; if it reduces to , the line lies in the plane.
- The foot of the perpendicular from a point P to a plane is where the line meets the plane. Reflecting P in the plane uses twice as large.
Angles between lines and planes 4.04
- Between two lines: , the acute angle between the directions.
- Between a line and a plane: , since the angle with the plane is minus the angle with the normal.
- Between two planes: , the acute angle between the normals.
- The commonest error is using for a line and a plane. The scalar product gives the angle with the normal; the angle with the plane is its complement.
- The modulus in the numerator gives the acute angle. If the question asks for the obtuse angle between two planes, subtract from .
Shortest distances 4.04
- Point to plane : .
- Between skew lines and : .
- Point P to a line : find so that , then the distance is the length of that vector; equivalently .
- Every shortest distance runs along a common perpendicular: to the plane, or to both skew lines. The formulae are projections onto that perpendicular direction.
- The point-to-plane formula is in the formula booklet; knowing why it works lets you adapt it, for instance to find the distance between two parallel planes.
Worked examples
Worked example
The line:
meets the plane:
Find the point of intersection and the acute angle between the line and the plane.
Show worked solution
Substituting:
so and : the point is .
With:
and:
, so:
and .
Worked example
Find the distance from P to the plane , and the acute angle between the planes and .
Show worked solution
Distance:
For the angle:
so .
Per disputationem veritatem quaerimus